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OMEGANAUT
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Devlog
Start the Engine
December 16, 2024
by
Txori
2
The new version of Omeganaut is finally available in early access! The main goal of this update is to refine the game engine to make adding future content easier. It’s a complex task, but the founda...
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Petit Release
September 18, 2023
by
Txori
1
I've finished programming the engine for Omeganaut. And while everyone is still reeling from Unity's change in pricing model, I'm ready to kick it into superluminal speed and finally start adding cont...
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Omegamoulinette
August 18, 2023
by
Txori
As described in a previous post, Omeganaut has transitioned from using internal collision boxes in ZGameEditor to using collision boxes managed by the external Bullet library. This is great, except th...
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Omeganaut on Retroid Pocket 3+
January 13, 2023
by
Txori
1
For Christmas, I got myself a Retroid Pocket 3+. An affordable console running on Android. I was thinking of playing Omeganaut on it, but it was completely buggy: blinking polygons, directional pad no...
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Slim size
September 04, 2022
by
Txori
I just uploaded a compressed version of Omeganaut for Windows. Making the whole game smaller than 500 kB. Please try it and tell me if it runs for you, or if your antivirus goes crazy because of the s...
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Principle of relativity
September 01, 2022
by
Txori
So far, Omeganaut's ship has never really flown. It only moved on the horizontal and vertical axes. As for the depth, it was a magic trick, as the ship was not advancing, but everything else was comin...
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Aiming for quality
July 29, 2022
by
Txori
AUTOMATIC AIM The player lasers no longer fire straight forward. So if your visor detect an enemy, the automatic aim will predict the enemy's next position and fire in this direction, as long as the e...
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Set your path to random worlds
February 24, 2022
by
Txori
RANDOM PLANET GENERATOR I programmed a random planet generator and included it in the game. So when you chose between the left and right paths at the end of a level, you'll see clearly where you are g...
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Shēdā no jutsu
August 03, 2021
by
Txori
ZGameEditor, the engine that I use to make Omeganaut, can now only produce 64bits executables. So I abandoned the good old OpenGL compatible mode, and embraced the complex language of shaders. Since I...
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Target: Linux
April 27, 2021
by
Txori
#Linux
After weeks of reading through complex documentation and digging scarce information on the internet, I finally managed to build bulletphysics/bullet3 library on Linux for ZGameEditor ! Be prepared for...
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Back in town
April 05, 2021
by
Txori
The town environment for Omeganaut is taking shape with simple combinations of buildings, water plans and gateways. Now I'm going to work on low poly rocks to create better mountains and canyons...
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Slow but steady
March 31, 2021
by
Txori
Omeganaut is back on tracks ! I spent the last months of 2020 working on saving my Flash games from the death of Flash Player, and I was back on developing Omeganaut when Covid-19 struck me down. So I...
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Solid optimization
July 21, 2020
by
Txori
New release for Omeganaut. Sorry, it took a while. I was hired on a project for seven months, caught Covid-19, then locked up and all... All models have been replaced by solid objects to prevent clipp...
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Contest: Create an enemy space ship for Omeganaut
September 11, 2019
by
Txori
##contest
I'm holding a contest for Omeganaut: Ships in Omeganaut are made of simple polygons, and I didn't add a new ennemy ship for a long time. Therefore, I propose you to create an enemy spacecraft out of b...
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Choose your destiny
August 07, 2019
by
Txori
In order to give the player some decisions instead of flying straight into randomness, I added a simple choice of path at the end of each stage, like the good old Outrun: Right now, it's a working pro...
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New fire power and environment
August 02, 2019
by
Txori
I'm back at developing Omeganaut! This time I added a new charged shot and a new environment: inside of the mother-ship: The new apk for android is only available on itch.io because Google Play won't...
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