Omeganaut on Retroid Pocket 3+
For Christmas, I got myself a Retroid Pocket 3+. An affordable console running on Android. I was thinking of playing Omeganaut on it, but it was completely buggy: blinking polygons, directional pad not working... Instead of complaining, I finally had a device at hand displaying the bugs I had been looking for so long.
It was the re-opening of the bug hunt!
I finally got rid of:
- All the pesky collision problems, due to a bug in the external ZgeBullet library
- The polygons heavily blinking on some Android devices, due to a floating problem in the shaders
- The instantaneous crash on Linux, due to missing XInput library
- The lack of support for the directional pad on Android
- Some remaining ghost collision boxes that could block the way
- The sky rendering at the wrong size, depending on the screen ratio
And many more. Everything is explained on my website.
Now the game is working perfectly, and it's a real pleasure to play my own game on a portable console. The bases are solid, it's finally time to fill the game with content: spaceships, rock formations, interstellar bases... Developing a game is a real tour de force sprinkled with magic. So if you have an Android console, or if you like my games, be sweet, support their development by buying Omeganaut :)
Files
Get OMEGANAUT
OMEGANAUT
You are our last pilot, the Omeganaut
Status | In development |
Author | Txori |
Genre | Shooter |
Tags | 3D, Arcade, Endless, flat-shading, On-Rails Shooter, Roguelike, Shoot 'Em Up, Singleplayer, Space, Virtual Reality (VR) |
Languages | English |
Accessibility | Configurable controls |
More posts
- Start the Engine7 days ago
- Petit ReleaseSep 18, 2023
- OmegamoulinetteAug 18, 2023
- Slim sizeSep 04, 2022
- Principle of relativitySep 01, 2022
- Aiming for qualityJul 29, 2022
- Set your path to random worldsFeb 24, 2022
- Shēdā no jutsuAug 03, 2021
- Target: LinuxApr 27, 2021
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