Shēdā no jutsu
OMEGANAUT » Devlog
ZGameEditor, the engine that I use to make Omeganaut, can now only produce 64bits executables. So I abandoned the good old OpenGL compatible mode, and embraced the complex language of shaders. Since I'm completely new to this, there may be little visual problems on different hardware. Don't hesitate to reach me, so I can see what I can do about that.
You'll find further information about my struggles and what I want to achieve here:
https://www.txori.com/index.php?article141/sheda-no-jutsu
I also corrected a lot of pesky bugs. The Dev-log is here:
https://www.txori.com/forum/viewtopic.php?pid=11291#p11291
Files
omeganaut_windows_210802.zip 1.1 MB
Aug 03, 2021
omeganaut_linux_210802.zip 1.5 MB
Aug 03, 2021
Omeganaut_android_210802.apk 1.1 MB
Aug 03, 2021
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OMEGANAUT
"You are our last pilot, the Omeganaut"
Status | In development |
Author | Txori |
Genre | Shooter |
Tags | 3D, Arcade, Endless, flat-shading, On-Rails Shooter, Roguelike, Shoot 'Em Up, Singleplayer, Space, Virtual Reality (VR) |
Languages | English |
Accessibility | Configurable controls |
More posts
- Petit ReleaseSep 18, 2023
- OmegamoulinetteAug 18, 2023
- Omeganaut on Retroid Pocket 3+Jan 13, 2023
- Slim sizeSep 04, 2022
- Principle of relativitySep 01, 2022
- Aiming for qualityJul 29, 2022
- Set your path to random worldsFeb 24, 2022
- Target: LinuxApr 27, 2021
- Back in townApr 05, 2021
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