The new version of Omeganaut is finally available in early access! The main goal of this update is to refine the game engine to make adding future content easie...
I've finished programming the engine for Omeganaut. And while everyone is still reeling from Unity's change in pricing model, I'm ready to kick it into superlum...
As described in a previous post, Omeganaut has transitioned from using internal collision boxes in ZGameEditor to using collision boxes managed by the external...
For Christmas, I got myself a Retroid Pocket 3+. An affordable console running on Android. I was thinking of playing Omeganaut on it, but it was completely bugg...
I just uploaded a compressed version of Omeganaut for Windows. Making the whole game smaller than 500 kB. Please try it and tell me if it runs for you, or if yo...
So far, Omeganaut's ship has never really flown. It only moved on the horizontal and vertical axes. As for the depth, it was a magic trick, as the ship was not...
AUTOMATIC AIM The player lasers no longer fire straight forward. So if your visor detect an enemy, the automatic aim will predict the enemy's next position and...
RANDOM PLANET GENERATOR I programmed a random planet generator and included it in the game. So when you chose between the left and right paths at the end of a l...