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Hi, first of all, great game, second of all, I couldn't help but notice that the game's libraries were only compiled for armeabi, which breaks compatibility with newer android phones, such as the Pixel 7 series (which I have) that only support 64-bit native libraries. Could you perhaps compile the Android app for arm64-v8a as well?

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Hi x32gex5,
Thank you for reaching out and for the kind words about the game! I'm sorry for the delay in getting back to you—I missed the notification.

I wasn't aware of the library issue, as I'm currently using a Pixel 3A. I'll look into compiling the app for arm64-v8a to ensure compatibility with newer devices like yours. If you have any specific details about the libraries that need rebuilding, that would be incredibly helpful :)

Edit:
Never mind, all three libraries need to be updated for a device I don’t even have for testing... This is exactly the kind of thing that makes me want to quit game development altogether—I spend more time fixing things than actually creating the game. Luckily, I wrote a tutorial for my future self for this kind of surprises. for these kinds of surprises. I’ll see if I can do something with it.

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I just spent two days modifying the ZGameEditor source code to compile it for Android 64 bits. It works on my Pixel 3a which supports 32 and 64 bits, but I need to test it on a pure 64 bits phone, such as the Pixel 7. Please contact me when you'll this message. Your help is welcome.

Edit: I just got confirmation that the newly compiled version of ZGameEditor for Android 64 bits work nicely. Now I need to do the same with the pyBullet library

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is there an end   point to the game where the game can be beaten or is it just endless     randomly generated levels?  Its a great small game and reminds me of star fox 

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Thanks for your support. Right now, it is endless. My next step is to find a clever way to add tons of content, then make better rules to generate various random situations, then there will be more things to do, and a super complicated task to finish, just like NetHack.

That is so awesome!!!

Es un juego bastante entretenido, a pesar de su bajo peso tiene buena calidad

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I'm enjoying Omeganaut on linux and works great.


I'm having a problem running it on Android. When I click on the icon the run, the screen flashes black, then an error message appears with "Unfortunately, Omeganaut has stoppped".

Is there something I can do? I'm using Android 5.1

Thanks for your help.

Hi robdavies. I'm glad my game is running nicely on your linux. For Android, on the other hand... Minimal target is Android 4.1, so your version shouldn't be a problem. Maybe it's a phone with a special processor? There are so many Android devices it gets really complicated...

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Its a lot of fun, It reminds me of star fox on the snes :)

No prob about android version,

Thanks, time to play more :)

If you give me details about your Android device, maybe I could find a pattern with other devices that are not working, then find how to solve the problem ;)

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My android tablet is a Hudl 2 made for the UK supermarket Tesco. It has an Intel Atom x86_64 CPU and run Android 5.1

https://en.wikipedia.org/wiki/Tesco_Hudl_2

Wow, thanks for the very precise details. I'm going to start feeding a Google sheet with all this intel ;)

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When trying to play the Android version on a Google Pixel 6 Pro, the default placement of the on screen gamepad is off the screen.  Thank you for making this adjustable in the menu!

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Yeah, there are too much Android devices to get the thing right. I'm glad you managed to find how to change it!

Do you have any plans to release a macOS version, since ZGameEditor games can run on it?

Hello. I wish I had a Mac in order to do that, because the game relies on the ZBullet library that I would have to compile from scratch. I'll see if someone can lend me one.

Otherwise, the Windows version should just work using Wine emulator 😉

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this is literally (in my opinion) the best starfox fan game in the world, game runs smoothly on my PC and Android, the gamepad does not give any error, the game has a beautiful graphic, boss and incredible enemies

Hahaha, don't exagerate... But I'm planning to get back to work on this game once I'll finish saving all my old flash games with Ruffle emulator before the end of the year.

I exaggerated a little, but do what, right? that game is amazing! and I would love to play your flash games

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Outstanding game! Very well done! I expected a forgotten demo, but you are still working on it! Amazing! A few things like the charge shot looks strange, and I dislike the hyperspace sections, but the game works very well, good design and it quite enjoyable! Some buttons on xbox game pad are non functional, however. I really appreciate the game's small file size! It is also nice for it to be offline game! Thank you so much for this game! I hope you continue to work on it, and have good health!

Found a bug after canyon, went to 'inside ship' but its walls were missing! doorways were floating, but no walls.

Still is good game, and fun! Thanks for making it able to play offline!!

Thanks for the awesome review. Yes, I'm fixing a few more bugs and the new release should be ready quite soon. Could you give me some more insights about the charge shoot and the hyperspace section? Maybe I can do something about that :)

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The charge shoot sometimes block view, and has very plain animation, visibility issues. The hyperspace section is hard to view, unfortunately, Too visually 'busy', I worry about epileptic. But that does not mean the game is bad, as it is actually quite enjoyable! hope to read change logs and version counter within game soon!

It runs so smooth! Maybe later we can get a frame count option, just for fun. Or perhaps a volume menu for variable effects and music, or even a wireframe gameplay mode :3 Also database feature is very interesting! What game engine does game use? What are issues you have with it? am very curious!

You can press F1 to show fps.

As explained in the game description, I use ZGameEditor. If you go to their forum and check my posts, you'll see all the issues I had. Quite a lot in fact, but mainly questions about how to do things, as the big problem with that engine is that we are very few using it to make games...

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For some reason the game won't recognize some inputs from an Xbox One controller. It recognizes XYBA and the L/R bumpers, along with the two menu buttons, but not the sticks, D-pad or triggers.

edit: Nevermind, analog sticks seem to work. Not the d-pad or triggers, though.  

Thanks for your report. I don't have an Xbox one controller in order to try but I'll see if I can do something about that. For the d-pad, is it some or all the directions that are not detected?

Doesn't seem to detect any direction on the D-Pad. But since the analog sticks work, it's not such a big problem. 

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All right. Omeganaut is meant to be played with the Analog stick, while D-pad detection is mostly used  for retro 8bitdo gamepads.

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XBox controller is now fully supported, with rumble too!

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My pc keeps telling me this is a virus :((( does someone know how to fix this problem?

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Indeed. I'm getting the same issue. Windows Defender thinks it's a trojan. Most likely a false positive, but the dev might want to look into what could be causing it.

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Sorry for the inconvenience. This is a known problem. ZGameEditor compiles executables so small that some antivirus think it's a virus... And it's very annoying for me. You can read the full discussion about that pesky problem here: http://www.emix8.org/forum/viewtopic.php?t=1339

Is your Window Defender's database updated to the latest version? It's been a while since that one throw a heuristic false positive.

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Appears to be, but my machine is in a delayed release group for the Windows 10 May 2020 update, so it's possible the issue will be fixed when MS rolls out the May 2020 update to everyone.

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Just a quick heads up, running Windows Update to update the Defender definitions did indeed fix this issue for me

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i love this game, no bugs so far, i would really love to see this game develope further

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Thanks for the kind words. Once the winner of the Omeganaut Spaceship Contest will be known, I'm going to work on it!