BASTON resurrected


As you know, I created BASTON back in 2016 as an heir to Dragon Ball Devolution to prepare for the announced disappearance of Flash from browsers: same gameplay and the possibility to create your own content. The dream. Except that the exact opposite happened...

Dragon Ball Devolution was constantly improved and survived, thanks to Ruffle, while Dragon Ball Super fans smothered BASTON with "add goku black" demands. And since it didn't amuse me to develop twice the same game in two different languages at the same time, I ended up letting it wither...

But I am particularly proud of BASTON's Fighter Editor, with which thousands of players have started drawing pixel art. So to resuscitate this project, I will radically modify the gameplay: it will be a mix of action and strategy playable with four teams of eight fighters, turn-based with simultaneous resolution, in larger and destructible stages.

Here is the brief I set myself:

I hope that I will meet this goal and that you'll be interested in that new turn of events!

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